Categories
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Community
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Delivery
- A Happening
- All Citizens
- As Simple As Possible
- Bridging tech capacity
- Content Before Engineering
- Correlation Isn't Causation
- Data Spills Kill The Environment
- Define Failure
- Digitize a Process
- Do Your Homework
- Don't Reinvent The Wheel
- Don't Wait, Scrape
- Eat Your Own Dog Food
- Eliminate Your Job
- Faster Horses
- Fuck It Ship It
- Gamification
- Keep The World Informed
- Kill Switch
- Launch Without A Home Page
- Launching Is Just The Start
- Make it Mobile
- Measure The Right Things
- Open Your Admin
- Say No
- Scratch Your Own Itch
- Start With The Citizen
- Think Backwards
- Worry About Abuse Later
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Government
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Engagement
- Big Button
- Build It They Wont Come
- Don't Educate
- Early Adopters Are Strange
- Give Someone A Headache
- Give Something Back
- Harness Self Interest
- Have a Business Model
- Intention Over Practice
- Make Your Own Reality
- Missionary Without A Cause
- Next Step
- No Score Card
- Personalize It
- Presentation is important
- Progress Bar
- Push Don't Pull
- Remove A Headache
- Something Must Happen
- The Administrator
- What Does It Do?
Pattern: A Happening
An impermanent experience can be more transformative than a permanent artifact
Build a brief or one-off experience that someone (or a group of people) can go through and be done without any future expectations or collateral. Just because computers are really good at storing stuff doesn’t mean you have to capitulate to their silicon whims.