Categories
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Community
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Delivery
- A Happening
- All Citizens
- As Simple As Possible
- Bridging tech capacity
- Content Before Engineering
- Correlation Isn't Causation
- Data Spills Kill The Environment
- Define Failure
- Digitize a Process
- Do Your Homework
- Don't Reinvent The Wheel
- Don't Wait, Scrape
- Eat Your Own Dog Food
- Eliminate Your Job
- Faster Horses
- Fuck It Ship It
- Gamification
- Keep The World Informed
- Kill Switch
- Launch Without A Home Page
- Launching Is Just The Start
- Make it Mobile
- Measure The Right Things
- Open Your Admin
- Say No
- Scratch Your Own Itch
- Start With The Citizen
- Think Backwards
- Worry About Abuse Later
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Government
-
Engagement
- Big Button
- Build It They Wont Come
- Don't Educate
- Early Adopters Are Strange
- Give Someone A Headache
- Give Something Back
- Harness Self Interest
- Have a Business Model
- Intention Over Practice
- Make Your Own Reality
- Missionary Without A Cause
- Next Step
- No Score Card
- Personalize It
- Presentation is important
- Progress Bar
- Push Don't Pull
- Remove A Headache
- Something Must Happen
- The Administrator
- What Does It Do?
Pattern: Launching Is Just The Start
When you finally launch, you've only just started. Launching your project is not a destination and it's not finished, you've only just begun.
When you first launch your product, it sometimes feels like all the work is done and you can sit back and relax. However, getting your product out the door is only the start. It’s the first time your users will get to use what you’ve built, this is when it gets exciting. Celebrate the launch, embrace it as the start of your journey.
After launching you need to start finding customers and watching how they use your product. What needs to be improved? What’s missing? What’s just plain wrong? How does your product need to change and evolve?
Keep this in mind when determining your development costs. Your development budget needs to go well beyond your first release.